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Hello! Now that we have the namespace for our wiki, I am going to run through some ideas for how those tutorials can work. Suggest your own ideas and suggestions for improvements, or just ask questions. Your choice! ^u^
Step Progression
What?
I like the idea of progression through the tutorials as a sort of step ladder. This means that at certain stages people can learn about certain things at relevant times, without being forced to learn them in a specific order.
Think of it like if you have a set of levels in a game, each one harder than the other and each is given a set time they would be suggested to be completed. HOWEVER, the player is allowed to enter any level whenever they like. That is how this system would work.
How?
Using this method, certain pages would be linked to each other using hyper links and the reader would be able to find the next page easily, while they would have to search for tutorials on other subjects. A button on the homepage could be supplied to link people to the first page in this serious, and another to all tutorials on the wiki.
Example
What I have right now as step progression is as follows: (Points under the same number are learned either on the same page or at the same time.)
1. General Introduction
Establish what's happening.
What the goal of the RP is.
2. Explain Good and Evil Characters
What it means to be good or evil.
What happens in the long run.
What is expected from either.
3. [Versions for Good/Evil] Making a Well Made Character with Context
Color codes.
OP vs Weak.
How to introduce the character.
4. [Versions for Good/Evil] Roleplaying
Superposts (What they are; ways to avoid them).
Detail, describing, and what to include in your posts.
5. [Versions for Good/Evil] Behavior and Combat
What often happens in both social and combat situations.
How both good and evil characters fight and how they each typically behave.
6. How to Host Threads.
How to create things such as species, factions, weapons, etc. could be done seperately, or after this chain.
Open Content
What?
Reguardless of whether this is chosen for our method of teaching on the wiki, the tutorial namespace will always be open for anyone to use, and create pages for. However, using this particular formula, nothing would be set into stone. Tutorials can be made for anything at any time, with supervision from admins.
How?
Pages could be set up to tell people how to create tutorial pages and requests could be made to encourage people to create tutorial pages. Again, reguardless a badge could be set up for editing tutorial pages, but it would be much more important in this kind of set up. This take on tutorials is incredibly simplistic, so I don't have much else to say on it.
With how quantium computers are a stapled fact in the rp universe, how is encryption acomplished now that and joe or thier mom can break a 2048 bit encryption in a matter of secconds from their phone? Is it acomplished with qubits in a superposition, so that if a supposed third party reads it, both sides can know that someone is trying to crack the encryption? Or would it use entanglment or impossibly long encryptions? I belive that such questions need to be awnsered in the immediate future of rp, so that it is well slated how 'modern' encryption runs, as assuming that we can continue to use 2048 bit encryption is naive.
As a large part of growing the community and sharing experiences, I have thought for a long time that it would be a good idea to set up tutorials on how to roleplay.
What Could the Tutorials Be Like?
I have in mind a series of pages sorted in the same area discussing several topics on how to roleplay in certain situations. This could include anything from "how to create an interesting character" to "how to preform combat fairly". These pages could also be in a specific order and have buttons at the bottom or top of the page to advance to the next tutorial if that is requested.
However, I believe that doing most of this would require the creation of a custom namespace.
Namespaces
What is a Namespace?
A Namespace is used as an easy way to seperate specialised types of pages on our wiki. The namespace is visible in the URL of some pages. Here are some examples:
The parts highlighted in [red] are the namespaces. Most pages that do not have a visible namespace, simply have the namespace "Main".
Why is this Relevant?
If we wanted to have a series of tutorial pages for how to roleplay, an easy way to sort it would be by requesting the Wikia Staff to create a custom namespace named something like "Tutorial". This way a tutorial could easily be distinguished from any other page, as well as have its own unique functions, like a seperate page for each other page in the namespace for talking on.
How do we Get a Custom Namespace?
Adding a custom namespace is not something that the administrators of our wiki can do and has to be done by a member of the Wikia staff. Due to this, the subject has to be discussed and a consensus has to be done. A series of other requirements also have to be met, but I doubt we will have trouble meeting them (I checked recently).
Please keep in mind that our wiki can only have three custom namespaces and that this would take up one of those spots.
Polls
Do you agree with the idea of community tutorials?
Do you agree that a custom namespace should be requested to the Wikia Staff?
Don't be afraid to ask any questions, or make any suggestions! This is a community project after all. Please make sure you understand what a namespace is and why it might be used in this context before you vote!
So the question of having a better system for roleplaying got me thinking for quite a while.
The Robocraft forums are enough for more, but they are far from being optimal for our way of roleplaying. Just to name a few problems, we are limited with the number of threads we can make at a time, which can become quite unpractical, and we are also limited with what we can do within our posts.
But currently the alternatives have big flaws which makes chosing hard, and makes making the choice maybe not worth it.
These forums, for example, have no page systems which is unpractical too. But we however have no limit in number of threads.
It allows us to have one main thread which will be about the main plot, and will also monitor the timeline. Which allows us for parallel threads for the side plots, which will have to begin from after the beginning of the main thread, and can end after the end of the main thread but they should end before the beginning of the following main thread.
One side plot can also become the following main thread. Or we can even have secondary threads which are more consequent than the side plots, and allows for parallelled main plots, if we are good with our orginazation that is.
If we are good with our organization and timeline monitoring we can allow ourselves even more freedom.
We already made something similar with the intermission thread, to monitor all the side plots timelines in the thread.
The point is to make us think about the possibilities.
And now that Lijosu brought custom namespaces up. It got me thinking we maybe have our answer. We'd just need something similar to the forum namespace, but with automatic page system, and maybe a better organizations between the threads. And also maybe an easier way to color code and other stuff such as the bubbles, or spoilers, stuff like that.
So I was playing around and realized that you can basically do this:
Which requires you to input a large amount of text into the source editor. Its interesting to me because of how weird it works o-O If you press enter and then delete it gets rid of the color, and if you press enter after say, typing a huge amount of text like this:
It makes a new box. This is all after pasting it into the source editor and then typing in the box of course. So I suppose after pasting a bit of text it seems to work automatically in that it tries to create code as you type.
I SUPPOSE I could see it working like this:
Hello everybody.
He waves politely, a gesture to his acquaintances.*
Only problem IS... That the automation makes it act weird in some cases. You could be trying to type "*", but then when you go into the source editor and out again, it turns into a bullet... Well here's the code, I suggest you play around with it. It's interesting.
<[[[REMOVE THIS]]]div class="bgrevo" style="margin: 0; border: 4px solid transparent; border-radius: 7px; color: #FFFFFF; text-align: left; color: #FFFFFF; padding: 5px; box-shadow: 0 0 2px 0 #000000;">'<[[[REMOVE THIS]]]span style="color:HexCodeColor">The text in the bubble is here.</span></div>
Paste that in the "source editor" by clicking the button that looks kind of like this "[ ]". Then remove the parts that say "[[[REMOVE THIS]]]" (there should be 2) and add in a hex code and some text.